Final Product What You'll Be Creating
Applying
texture to a flat surface, or flatly applying a texture across a whole
image (as a means to age it or degrade it) is simple stuff.
Realistically applying a texture to an uneven surface is much more
hands-on (more so than simply overlaying a texture and changing the
Blending mode).
Step 1
Job number one, as ever, is pooling your assets together. I got the man from iStockphoto
here and the tree bark (courtesy of
K. Tuck) from stock.xchng
here.
Step 2
Cut
out the face using the Pen tool (set to Paths not Shape Layers). Cut
and paste it into your blank canvas (1562 pixels by 1172 pixels at
300dpi). Open up the bark image, and import it into your working
document. Resize and rotate the document as in the screengrab.
Step 3
Use
the Clone Stamp tool to fill in the rest of the texture. Avoid easily
recognizable repetitions in the texture like the ones circled. Clone
them out. I used a 200 pixel, soft-edged brush to do this
Step 4
Turn
the visibility of the “Bark” layer off (clicking the eye icon next to
the layer thumbnail will do this). Go to the Channels palette, select
the channel with the best contrast, and duplicate this channel into a
new document.
Step 5
Apply
a 2 pixel Gaussian Blur to your new document and then adjust the Levels
as in the screengrab below. Save as “Displace.psd.”
Step 6
Reselect
the “RGB” channel (so all channels are selected and the image is now
back in color) and return to the Layers palette. Make the “Bark” layer
visible and select it. Go to Filter > Distort > Displace. Set the
Horizontal and Vertical scale to 1 (or try other values), select Stretch
To Fit and Repeat Edge Pixels. Set the Layer Blending Mode to Multiply.
You can see how it’s distorted over parts of the face.
It
hasn’t quite put it in the right place so move the “Bark” down the face
until the distortions match the face. Use this wrinkle (circled) as a
guide as to where to put it.
Step 7
Duplicate
the “Bark” layer twice. Set one to Multiply with an Opacity of 100%.
Set the other to Normal at 40% Opacity. Position in the Layer hierarchy
as in the image below.
Step 8
Command-click
on the “Face” Layer to create a selection. Select the “Bark Normal 40%
Layer” and go to Layer > Layer Mask > Reveal selection. Repeat
this for the “Bark Multiply” Layer. Zoom into 300% and use the Pen tool
to draw around the eyes and the mouth. Add a rough edge to the top of
the mouth. Press Commmand-click on the Path thumbnail to create a
selection.
Step 9
Select
the “Bark Normal 40%” Layer Mask thumbnail to work directly on the
Mask. Select black as the background color and then delete the selection
from the Layer Mask. Repeat this process for the “Bark Multiply” Layer.
Step 10
Go
to Layer > New Adjustment Layer > Curves and set up as shown
below. Then fill the Adjustment Layer Mask with black so the effects
aren’t visible.
Step 11
Turn
off the visibility of the “Bark” Layers and use the Pen tool to draw a
paths around the hard edges we need to mask. The bottom of the nose and
cheek lines are good examples. Command-click on the Path thumbnail to
create a selection from it.
Step 12
Select
a soft-edged (0% Hardness) brush, loaded with white (as the foreground
color) and set to 16% Opacity. Paint directly on the Layer Mask. Press
Command + H to hide selection the, if it helps. Draw over several
times, applying more at the shadow source and less as you get further
from the harsher shadows.
Step 13
Draw around other features which produce hard lines such as the bottom lip. Draw the Shadows in the same manner.
Step 14
Create a selection from the “Face” layer by Command-clicking the layer thumbnail. Draw all the shadows in…
Step 15
…Changing the Brush size to suit size of the area you’re treating. Around the lip for example, use a small brush.
Step 16
Turn
the “Bark” layers off to see the key areas of shadow. You can still
work on the Mask with the face showing. I flick between working with the
“Bark” visible and invisible.
Step 17
In
order to soften or erase any shadows that you’re not happy with, change
the brush color to black and draw on the mask in the same way as
before. Keep working on the Mask until you get it right.
Step 18
Whilst
drawing on the Mask, you should be changing your brush size and the
opacity to suit the shadow. For a big gradual shadow you’ll want around a
300 pixel brush set to 16% Opacity, all the way down to 18 pixels and
increasing the opacity to suit. Finally, apply a 0.6 pixel Gaussian Blur
to the Adjustment Curve Layer Mask to soften the hard edges.
Step 19
Duplicate
the “Bark” Layer that sits beneath the “Face” Layer. Set them up so
they are the same as the top Bark layers, one Normal at 40% opacity, one
Multiply at 100%. Then under those two layers create a new layer and
fill it with C=61%, M=66%, Y=66%, and K=62%.
Step 20
Create
a selection from the “Face” Layer (Command-click the Layer thumbnail)
and go to Select > Inverse. Then go to Select > Modify >
Expand. Give it a 1 pixel expansion. Select the Curves Adjustment Layer
Mask and Fill the selection with 20% black.
Step 21
Create a selection from the Eyes/Mouth Path you made earlier. Add some shadows by drawing on the Curves Adjustment Layer Mask.
Step 22
To
further fuse the elements together, and to grade the image, add a
Curves and a Hue/Saturation Adjustment Layer to the top of the Layers
hierarchy.
Step 23
Flatten
the image and go to Filter > Liquify. Select the Bloat tool and set
up roughly how it is in the image below. We want to add a 3D quality to
the areas such as cheeks, nose, and forehead. Select an appropriate
Brush size for each of these areas and click on each a few times rather
than dragging the brush around.
Conclusion
You
can always add some real world effects such as leaves and bugs to the
final image – go nuts. This technique works for applying any texture to
any surface, for example you could make a brand new Mercedes SLK rusty
and riveted, or make a house out of skin. Go have fun whilst you perfect
your craft. You can view the final image below or view a
larger version here.
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